Processor
Faro Scene can make use of a high core count for processes like feature extraction and point cloud registration, loading and filtering. Frequency (GHz) is important as well. We would recommend a CPU with a good balance of the two.
Depending on other software you use, you may want to consider a CPU with more of a bias towards frequency or core count. Not all user workflows are the same though, so be sure and contact us for an optimized configuration.
Memory
Faro Scene projects can get quite large, and for this reason, we would recommend no less than 32GB RAM. You might even want to consider 64 to 128GB RAM for your Faro Scene workstation.
RAM speed also makes a difference for Scene performance, and we would recommend high frequency DDR5 memory.
If you find that your workflow needs a high number of cores that would only be available from an HEDT CPUs from Intel and AMD, you would also open up the option to work with even more RAM.
Graphics Card
Scene benefits from a strong GPU to a certain extent. A mid-range card would offer the best value. If your workflow involves VR and stereo viewing we would recommend going for something more high-end.
As always, you should keep in mind other software you use that could rely more on GPU power.
Scene does not require a workstation grade GPU (Nvidia Quadro or AMD Radeon Pro), and we would recommend a Nvidia GeForce card for optimal performance, stability and value.
Storage
In the past, computers were held back by slow mechanical hard drives. Unless you are storing files which are not accessed too often, in which case mechanical hard drives might be a better choice, Solid State drives should be used for everything else. Having everything stored on SSDs means you’ll be able to copy, move, open and save files quickly and PC and program start times will be reduced.
SCENE Hardware Guide
Process | Benefits primarily from | Recommendation | ||||
SSD I/O | CPU Cores | CPU Speed | RAM | GPU | ||
Scan Import | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I/O and limited number of parallel tasks. | |||
Processing | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I/O and lots of parallel tasks, HDR and big scans can require a lot of RAM. | ||
Registration TB | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | For target based registration CPU speed is the limiting factor during optimization. | ||||
Registration TVB+C2C | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Point cloud based registrations: Memory to hold loaded scans (if not possible scans are loaded multiple times I/O) Fairly well parallelized so CPU cores and speed are both good I/O for loading scans (at least once per scan). | |
Interactive Exploration: Measurement, etc. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | If Stereo-Rendering: Mid-range Nvidia Quadro If VR-Rendering: Top-range Nvidia GeForce else: Mid-range Nvidia GeForce. | |||
Point Cloud Rendering | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Does not require fast GPUs Fast SSDs provide a much better loading and rendering speeds; More memory means more points in the rendering cache and less loading from disk Very big numbers of CPU cores will give no additional advantage. | ||
Meshing | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Limited number of parallel tasks and required RAM is always below 16GB. | ||||
Exporting | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I/O and limited number of parallel tasks. | |||
Saving | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I/O and limited number of parallel tasks. |
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